3D tutorials

Re-topologising CAD data using modo: part deux (part one here)

An alternative to making curves and creating polygon patches with them has always been to draw polys directly over the existing model using Constrain to Background
stacks_image_3076E34F-773F-43B5-B59D-F6DD0993F762
The new Pen tool options allow you to quickly build strips of quad polygons to follow the shape of your target object.

You can the adjust the resulting vertices with the
Element Move tool whilst using Constrain to Background to get a smooth poly flow.

However, in modo 401 there is an even easier way...

You can sketch out some honking big quads within the boundary of the surface that you are re-modelling.
stacks_image_3F5B3EE0-8252-4A49-965F-8103DDCA009E
stacks_image_5BB5CDA7-1F10-4BB9-81DD-D09228F25D98
The result is not particularly accurate but does at least follow the boundary of the surface
Using Loop Slice (or similar tool) you can then create some more evenly spaced polys
stacks_image_279462EA-21F0-49AF-ABBE-BBD3679D1DFD
stacks_image_9D55B195-83FA-4034-AD9A-2471461BA455
Subdivision on, you can see this grossly inaccurate.
modo 401's Constrain to Background is so good however that we can just Push the mesh into the underside of the existing data to get a very accurate new surface
stacks_image_78508C56-40BF-46CD-901A-6788BE2AFAB4
stacks_image_3BB2F349-9ABD-4168-8556-92995F7013E2
The result is excellent as you can see. We can use all the tools as before to connect sections and finish edges etc., but the ability to create base surfaces really quickly will speed up this sort of work greatly in 401